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Poll: Should Expertise be Balanced?
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Should Expertise be Balanced?

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Old Apr 10, 2008, 03:16 AM // 03:16   #281
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My issue is why should bad players who want to be bad (i.e. by always running the same dumb builds) be rewarded at all?
The alternative may involve ruining it for good players. Not worth it. And low end PvP is casual anyways. At that level, its just a game.
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Old Apr 10, 2008, 03:56 AM // 03:56   #282
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I fail to see what is wrong with Expertise. IMHO, it's one of the only primaries that IS balanced. Why do you think Anet barely touches expertise, yet every single patch they nerf shouts (imbagons) and the changes to Soul Reaping (infinite energy) and the fact that the ONLY reason to use Strength at all is because it has usefull skills?

If any primary attributes need balancing, expertise is at the bottom of the list.
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Old Apr 10, 2008, 10:03 AM // 10:03   #283
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Originally Posted by yum
Oh dear, from expertise, ppl are on SR, FS and ES now

What's next?
I agree

Leave it how it is forgoodness sake
if one is nerfed, everyone will then start complaining about another proffesion.
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Old Apr 13, 2008, 06:38 AM // 06:38   #284
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Originally Posted by valence
Primaries giving straight energy returns have been bad for the game.

That said, only 2 attributes fall under this: leadership and soul reaping. Both have been bad for the game. In lesser extend crit hits from the assassin and dervish mysticism.

Energy is a balancing source of skills. Effects being to strong can for example be balanced by paying more energy for it. However other primaries have effects notable on energy as well. Take for example monks, divine favor lessens the need for healing and saves you energy over time. While an assassin trying to heal, might need to cast 2 skills for the same healing amount where as the monk casts 1 (with divine favor, healing near the same). The difference between good e-management through primaries is that the good variants can only be used on the primary line skills. For example the divine favor, which only works on monk skills.

Primaries are suppose to give reason to the prof you take. Expertise is good designed except for 1 part. It affects secondaries. Reducing the cost of the ranger skills isn't that bad on it's own. You basically reduce the cost of skills that a ranger is suppose to use, and the ranger will therefor be able to use it more often. Other professions can still use it, but not that often due the energy limit.

When a ranger can use secondary stuff with an huge expertise benefit, they can suddenly spam attack skills they aren't suppose to spam. Take for example the current R/D build where the ranger can spam infinite attack skills without problems. A ranger isn't suppose to do better what a dervish can do.

Most people against a change on expertise give the argument that it would remove the second profession from the ranger. 'we are suppose to use secondaries'. While you are free to use any skill from a secondary, this doesn't mean your build should be created from solely secondaries (see the problem with necros?). Better yet, if you use mainly secondaries skills you should ask yourself if you got the right primary. Sadly enough, the current scythe wielding R/D build only works with a R primary.

Your secondary is suppose to make your primary stronger, for example with utility skills. Your secondary is however not your primary job, leave that to the people who choose your secondary, as their primary.

In other words, don't be a whammo.
/signed for reducing expertise % affecting secondary skills. The above poster explained clearly how expertise isn't supposed to make your secondary your primary.
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Old Apr 13, 2008, 11:41 PM // 23:41   #285
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Quote:
Originally Posted by Master Ketsu
The alternative may involve ruining it for good players. Not worth it. And low end PvP is casual anyways. At that level, its just a game.
Oh so you're saying that GvGing and HA makes Guild Wars not just a game but a serious matter?
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Old Apr 14, 2008, 01:02 AM // 01:02   #286
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If you're using the logic that primary attributes should only give their maximum output to primary skills, shouldn't we nerf fast casting because Elementamesmers that run around?

(You can see where I'm going with this.)
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Old Apr 14, 2008, 01:26 AM // 01:26   #287
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Originally Posted by You can't see me
If you're using the logic that primary attributes should only give their maximum output to primary skills, shouldn't we nerf fast casting because Elementamesmers that run around?

(You can see where I'm going with this.)
Well mesmers are beginning to look like the caster equivalent of the Ranger, Ranger's seem to be playing all martial classes, and mesmers seem to now be playing a good chunk of caster classes, but that may be mainly due to Signet of Illusions.
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Old Apr 14, 2008, 02:38 AM // 02:38   #288
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Quote:
Originally Posted by You can't see me
If you're using the logic that primary attributes should only give their maximum output to primary skills, shouldn't we nerf fast casting because Elementamesmers that run around?

(You can see where I'm going with this.)
Remember the Me/E blinder or MoR + ward?

Fast Casting is balanced as all the mesmer skills are taken into account with fast casting, but they forgot about secondaries yes. Leadership they forgot the energy gain will be channeled into secondaries and the same for soul reaping. In some cases it can be interesting, in some cases it won't.

Take skills for example. The best skills are often skills with a drawback. However if the drawback can be negated you only got a really good skill left (as the skill is balanced by having a drawback). This can either result in a interesting combination, or something that is straight overpowered. The same can be said for primaries. Fast casting can be exploited through secondary use (think the most commen example would be the me/n tainter and the not so old mor me/e with ward) but so far, these 'exploits' haven't been really bad for the game so nobody cares about it.

Quote:
Originally Posted by Draginvry
I fail to see what is wrong with Expertise. IMHO, it's one of the only primaries that IS balanced. Why do you think Anet barely touches expertise, yet every single patch they nerf shouts (imbagons) and the changes to Soul Reaping (infinite energy) and the fact that the ONLY reason to use Strength at all is because it has usefull skills?

If any primary attributes need balancing, expertise is at the bottom of the list.
A lot of primaries haven't been touched, soul reaping hasn't been touched for how long? Lets say in the right build, expertise becomes the equivalent of soul reaping.
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Old Apr 14, 2008, 05:21 AM // 05:21   #289
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/signed

It should give HALF the benefit on 2ndary prof skills

It could get a lot more complicated than that, but this and sin critical strikes needs to be reduced on 2ndary prof skills

If a dervish picks up a bow, its a joke... If a ranger picks up a scythe, he turns into a damage spammer, thats just plain wrong
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Old Apr 14, 2008, 06:11 AM // 06:11   #290
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Quote:
Originally Posted by shoyon456
If a dervish picks up a bow, its a joke... If a ranger picks up a scythe, he turns into a damage spammer, thats just plain wrong
Bows are crap weapons for pure damage in the first place, and scythes are extremely imbalanced themselves. So of course it makes sense that raw scythe damage builds=good, and raw bow damage builds=not so good (exluding the imba turret ranger that got nerfed)
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Old Apr 14, 2008, 08:47 AM // 08:47   #291
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The op talks about r/w bunny thumpers, is he forgetting RaO is a ranger eilte, and the actually bar only uses two warrior skills?

One of which is adren based and the other only costs 5e.

Last edited by jiggles; Apr 14, 2008 at 08:50 AM // 08:50..
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Old Apr 14, 2008, 04:08 PM // 16:08   #292
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WHERE ARE MY COOKIES?

Anyways, yeah... just make it only affect Ranger skills. Problem solved.
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Old Apr 14, 2008, 04:53 PM // 16:53   #293
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Thumbs down

there isnt a problem in the first place
Its been like it for how long, just leave it alone. At its present state it gives players a chance to play around with secondaries.
as a guildie said, its been like it for long enough, there is not really too much point in changing it now

well thats my opinion anyway.
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Old Apr 14, 2008, 07:35 PM // 19:35   #294
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How's this:

Expertise be changed so that a lower number of attribute points are needed to get the max effect of non-Expertise linked skills (ie 10 Marksmanship would be like it was set to 12)? There would be no energy management aspect to it, but instead, would act like a built in minor, major, or superior rune, depending on how many points are in Expertise.

I think this would allow it to maintain versatility but without spamability. Other issues will most likely arise, but I think its the spamming that really annoys most people.

And, I just want to say, I have no problem with how Expertise works, I'm just throwing this out there.
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Old Apr 14, 2008, 07:40 PM // 19:40   #295
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Quote:
Originally Posted by thedeadwalk!
How's this:

Expertise be changed so that a lower number of attribute points are needed to get the max effect of non-Expertise linked skills (ie 10 Marksmanship would be like it was set to 12)? There would be no energy management aspect to it, but instead, would act like a built in minor, major, or superior rune, depending on how many points are in Expertise.

I think this would allow it to maintain versatility but without spamability. Other issues will most likely arise, but I think its the spamming that really annoys most people.

And, I just want to say, I have no problem with how Expertise works, I'm just throwing this out there.
hmm but then you would have to lower the cost of many ranger skills to compensate.
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Old Apr 14, 2008, 09:10 PM // 21:10   #296
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Quote:
Originally Posted by Sir Pandra Pierva
hmm but then you would have to lower the cost of many ranger skills to compensate.
It is not hard for anet to change the energy cost of skills...looks at the past 100 skill updates, they pretty much all include at least 1.
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Old Apr 16, 2008, 01:49 AM // 01:49   #297
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Quote:
Originally Posted by jiggles
The op talks about r/w bunny thumpers, is he forgetting RaO is a ranger eilte, and the actually bar only uses two warrior skills?

One of which is adren based and the other only costs 5e.
Owned. Hoo-Ray for research.
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Old Apr 16, 2008, 12:11 PM // 12:11   #298
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I did this once but,

/notsigned

Why are we ruining GW for one aspect. OOOO my man-gina, PvP is embalanced because I suck and cant block what ever they are using.

Oh noooo not a bunny thumper! mleh

quit nerfing and learn to beat what they got. Rangers in pvp with a bow are not very effective they dont do alot of damage, They can spread a handful of conditions but for killing power they vs support, they need to use they 2nd proff. Leave them alone.

~the rat~
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Old Apr 17, 2008, 05:53 AM // 05:53   #299
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/not signed

You see... Wammos... Meleemancers (don't do it)... and much much more, why can't you stay with R/melee? It's not like they're THAT much of a threat. They're basically gimmicks. Plus, if Anet passes it, which I think they won't, other classes will want good combinations too. You might even see flare warriors some day .
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Old Apr 17, 2008, 04:09 PM // 16:09   #300
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Quote:
Originally Posted by legion_rat
quit nerfing and learn to beat what they got. Rangers in pvp with a bow are not very effective they dont do alot of damage, They can spread a handful of conditions but for killing power they vs support, they need to use they 2nd proff. Leave them alone.

~the rat~
I lol'd at the "Rangers in PvP with a bow are not very effective they don't do alot of damage"...

[crippling shot][distracting shot]
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